dynAMIte review by David McMinn

Exploding red sticks - what else do you need in life?


While the above line gives you some clue as to what dynAMIte is (and yes, I will be spelling it in that annoying way all the way through this review :), some of you will still be looking like your brain has been replaced by putty. dynAMIte is a clone of that great game Bomberman, whatever version you like to think of. Personally, DynaBlaster Bomberman on the Amiga was one of my favourite games, great fun as 5 player and had some addictive tunes.

What do you mean, you still don't know what it is? OK, here is the complete low-down. Faced with an overhead 2D map of the game arena, you can move up, down, left and right. Pressing the fire button drops a bomb, which explodes after a short time, sending out short bursts of flame. The object of the game is blow all the other players up. Simple, yes?

To keep it interesting, there are some other items on these maps. The first is blocks which can be blown up, sometimes revealing a power-up underneath. The second is blocks which cannot be destroyed. The third is the power-ups (mentioned previously) which can, for example, allow you to drop more bombs simultaneously or make the flames of your explosion longer.

This kind of game is the purest form of gaming heaven, providing you can mix the elements of fun, competition, and gameplay together properly. Other niceties such as sound and graphics also help, but after a while you'll will not notice them, preferring to scan for the location of your next target. However, I better describe that dynAMIte gives, or this will be a pretty poor review.

All of the following features will be compared to DynaBlaster Bomberman (herein known as DBB), since it was great, and I have not played many other Bomberman clones, although the ones I have played have not come up to scratch.

Control

This is the single most important factor in deciding how much you like this game. If you cannot play it properly, you are not going to like it. I'm happy to say that dynAMIte is good, but not perfect. To attain perfection, it must look at DBB, the way you could slide round the blocks was smooth. In dynAMIte, you need to be aligned, with the horizontal or vertical you want to move along, quite accurately, or any diagonal of the joystick will cause your character to stick to the block. Apart from this, assuming your machine is decent enough to run the game smoothly, it works very well and the controls are responsive enough to meet the high paced world of bombing. Combined with the simple objective, the gameplay oozes out of what is a highly playable game.

Sound

The sound in the game can be described as minimal. It lacks the repetitive but addictive tune from DBB, but the effects are better and wider ranging. Most power-ups have a different sound effect each, and there are some nice comedy touches. For example, the power-up which blows up all bombs on the screen has the unmistakable sound of a Lemming saying "Oh No!", just after you click on the Nuke button. The more bombs exploding at once, the more meaty the explosion sounds. There are some other excellent touches here (pun intended). AHI is used to provide audio output, so everyone from Paula users to soundcard users are supported.

Graphics

dynAMIte really excels here. There is something like 7 or 8 graphics sets available with the game, covering such themes as the Simpsons, Smurfs, Space, Snow, dynAMIte and original DBB. There is even an Amiga theme where you get to play as...well, I'll let you figure that out. You can also create your own graphics in the game. All the supplied graphics sets are clear and good looking, but like I said previously, you won't notice them when the game gets exciting. Along with the 220-odd maps supplied is a map editor so you can create your own. Which is just as well, since some of the maps are totally unsuitable for multiplayer games. The game display is created from a mixture of MUI and drawing of the graphics - graphics card users are supported using CGFX or P96 (whichever one they use) and AGA is supported through graphics.library.

Competition

Which brings us nicely to here. The game is multiplayer only, and is played over a TCP/IP network of some kind (be that a serial cable, LAN or the Internet). Obviously playing over the internet is best, as it gives you more victims, err I mean opponents. You can play it as a one player game, but there is nothing to do; the only objective, irrespective of number of players, is to kill all the other players. You can also play a multiplayer game on one machine, although this requires running 3 copies of the game (for a maximum of 3 player), making use of 2 joysticks and 1 player on keys. However, this is not recommended unless you have a seriously fast Amiga. You won't get tired of the Internet option, with plenty of people (and servers) to fight against, or even chat with, using the built in IRC window. Oh, and you can play with up to 8 players, which is far more mayhem than DBB was capable of.

Running the game

Running the game is fairly painless, although it did crash the first time I installed it. I've never had any more problems with it so I can only guess that the old versions of my libraries had not been flushed before I tried it.

You'll need an 030 or higher, AGA or graphics card, a TCP/IP stack (such as AmiTCP, Miami, Genesis etc), and a couple of other libraries and things. OS3.0 is specified as the minimum version, but if you are using AGA (not sure about a graphics card) then it actually appears that you will need OS3.1. Links to these can be found on the download page of dynAMIte, although I found that the Identify library I downloaded was corrupt and had to get it from Aminet - in util/lib/IdentifyUsr.lha. I managed to get the server and game both running on WinUAE, playing across the Internet. However on this P2-400, the game was quite unplayable and the server didn't perform too well. Best use a real Amiga :)

To play the game on someone else's server, you can just run the dynAMIte program, put in the server details and go. You can also run the server if you want to play locally, or have a server available for the public, so people can play against you on your machine. Setup for the server is just as easy as running the game.

Overall

This is an excellent game, which works well in all areas of playability, control, sound, graphics and performance. It is so addictive that on the first night of playing it, I played for 3 hours without noticing where the time had went. The game being so simple to use is also another bonus, and with all the extra features, you shouldn't get bored with it for quite some time.

Where to get it

The game is freeware (yes, I did not believe this at first either), and can be downloaded from the website at http://amisource.de/dynamite. I daresay that print magazines which have cover CDs or CD magazines will contain the full game within the next month.

This text maybe be freely distributed but remains
(C)opyright David McMinn 2001.

Any feedback on this review would be welcome. If there are any errors in the text, please point them out, and send all your messages to dave@blitz-2000.co.uk.

David McMinn (Ag-nes)

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